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Shirley
Almasi Nahon

TV UI/UX Designer

ACTION
RPG  GAME

The Product

“Heart of Stone: The nine card” is the first action RPG adventure game base on the Heart of Stone blockbuster movie. It brings the story of agent Stone an intelligence operative for a shadowy global peacekeeping agency, race to stop a hacker from stealing its most valuable and dangerous weapon. This game offers gamers the ultimate and complete experience as they became one of the shadow agency agents as they tear through different countries and locations.

The Objective

  • This game was created to provide players with a captivating and personalized journey.

  • It designed and develop to deliver a seamless fusion of action elements, role-playing mechanics, and a compelling narrative.

  • The goal was to immerse players in a vast and interconnected world where their choices impact both the story and the development of their characters.

  • Its success measured by the game's ability to offer a deep and satisfying experience that Motivates the players on both an emotional and a strategic level.

The Platform

  • PC

  • Xbox

  • PlayStation

Challenges

  • Balancing fast-paced action with intricate RPG mechanics.

  • Crafting a coherent narrative with meaningful choices.

  • Addressing technical complexities and potential issues.

  • Creating balanced and rewarding character progression.

  • Designing dynamic, strategic, and responsive combat.

  • Building a world that responds dynamically without sacrificing coherence.

User Persona

User Pain & Needs

Pain Points

  • Disconnection from the story due to inconsistent world-building or poorly integrated RPG elements.

  • Frustration with imbalanced character progression or combat mechanics.

  • Lack of meaningful choices that impact the narrative or the player character's development.

  • Technical issues like bugs and glitches that affect the immersive RPG experience.

Needs

  • A well-crafted narrative with depth and meaningful choices that affect the game world.

  • Balanced and rewarding character progression that allows diverse playstyles.

  • Dynamic and strategic combat systems that evolve with the player's choices and abilities.

  • Rich and visually well-designed worlds that encourage exploration.

  • Regular updates with new quests, items, and storylines to keep the game fresh.

Understanding and addressing these pain points while meeting user needs was crucial for the

success of this game.

Game Architecture & User Flows

Game Architecture and User Flows 1 - MAIN MENU.png
Game Architecture and User Flows 2 START GAME.png
Game Architecture and User Flows  3 -OPTIONS.png
Game Architecture and User Flows 4 - EXTRAS.png
Game Architecture and User Flows  5 -GAMEPLAY.png

User Task Flow

HOS_User Journey_ Task Flow.png

Wireframing

HOS - UX Start Screen.png
HOS - UX Main Menu.png
HOS - UX Options.png
HOS - UX Audio.png
UX Option Control.png
HOS - UX Gameplay1.png
HOS - UX Gameplay2.png
HOS - UX Gameplay3.png
HOS - UX Gameplay4.png
HOS - UX titles.png
HOS - UX Map.png

Final Design and Guidlines

HOS - UI Start Screen.png
HOS - UI Main Menu.png
HOS - UI Options.png
HOS - UI Audio.png
HOS - UI Gameplay1.png
HOS - UI Gameplay2.png
HOS - UI Gameplay3.png
HOS - UI Gameplay4.png
HOS - UI titles.png
HOS - UI Map.png

Software

  • Figma

  • Photoshop

Color Palette

In this game I chose to use orange and blue-gray colors which together create a balance.

The orange is often used to convey energy, excitement, and a playful atmosphere, making it suitable for dynamic elements and moments of intensity.

On the other hand, the blue-gray is associated with calmness, tranquility, and technology, making it a choice for creating serene environments or futuristic and high-tech elements in game design.

These main colors fit the type of game and its narrative context and will influence the overall emotional impact on players.

HeartOfStone Colors.png

Fonts and Typhography

The font I used to design this game is Alumni Sens in its different weights.

The font is similar to the graphics font, appearing in the movie (on which the game is based on) - gives a high technological feel and is easy to read

HeartOfStone TextStyle.png

Game Logo

The game's logo is an adaptation of the original movie's name alonge with the game's subtitle - "THE NINE CARD". 

This subtitle is part of the game series, where each game will focus on a different story and a different character.

HeartOfStone Logo.png
+972 - 52 - 8003369          /          shirley@olinda.co.il          /          linkedin
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